The Austin animation studio resurrecting Rotoscoping with Richard Linklater
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The Apollo Applications Program (AAP) was created as early as 1966 by NASA headquarters to develop science-based human spaceflight missions using hardware developed for the Apollo program.AAP was the ultimate development of a number of official and unofficial Apollo follow-on projects studied at various NASA labs. However, the AAP's ambitious initial plans became an early casualty when the. Rather, were here to see how DreamWorks got its workflow in shape - namely, its development and integration of Apollo, its next-gen animation software. Apollo was created in collaboration with Intel, over the course of roughly 5 years. The resulting software takes advantage of Intels multi-core technology, along with its hybrid cloud computing.By Richard Whittaker, Fri., Sept. 4, 2020
Craig Staggs is good at keeping a secret. Last November, he was in the offices of the animation studio he co-founded, Minnow Mountain, when he mentioned that there was the possibility of a huge project for his tiny firm in the offing. It turns out there were not just one, but three shows in the offing. Not only is the studio bringing its distinctive approach to Rotoscoping – the art of animating over live-action footage – to season 2 of Amazon's mindbending family trip series Undone, and they're in development on an experimental film by Geoff Marslett (Mars, Loves Her Gun) but Staggs and his team are in preproduction on Richard Linklater's next film, Apollo 10 ½: A Space Age Adventure. 'This is a special picture,' said Staggs. 'It's something you haven't really seen from him.'
Working with Linklater completes a circuit for Minnow Mountain, and Staggs personally. Both Houstonites, both moved to Austin (because it's way cooler), their paths first crossed in 2004 when Linklater was starting production on his 2006 feature, A Scanner Darkly. He'd decided to Rotoscope the adaptation of Philip K. Dick's novel and was hiring every local artist that could pick up a pen, in order to build his animation department. Staggs had cut his professional artistic teeth drawing caricatures at the old AstroWorld theme park, so he was no stranger to repetition. Plus, anything had to be better than his current position in the art department at a Catholic publisher, 'drawing saints for bulletins on Sunday.'
“What animators do is represent, in a basic sense, weight and movement through lines or color or shape. At a higher function, it’s emotion.” – Craig Staggs
The experience on A Scanner Darkly convinced him to make art in motion his career. First he founded Aphid Animation, a CG service company, but the appeal of Rotoscoping was just too much, so in 2012 he and Steph Swope founded Minnow Mountain to concentrate on making the art form leaner, more efficient, and more workable within the modern animation business.
Rotoscoping isn't just drawing over video, and it's not something can be handed over to algorithms, or done in a rush (A Scanner Darkly filmed in 22 1/2 days but took 18 months to animate). A computer may grasp the motion of a scene, but not the emotion. For Staggs that's what really defines Rotoscoping: how the animator draws out what is implicit and unspoken. He explained, 'What animators do is represent, in a basic sense, weight and movement through lines or color or shape. At a higher function, it's emotion – using that movement and weight, the illusion of life, to tell a story that has an emotional impact.'
The process starts with an almost-finished film. The actors perform, the camera catches the motion, the editors mold it into shape. Stagg said, 'We bring that footage on, animate on top of it using it as inspiration, then we drop that video out, and we're left with just the animation.' On big projects like these, Minnow Mountain will then hand the project over to partner studios, 'then they do the paint process and the compositing.' With both Apollo 10 ½ and Undone, that partner is Netherlands-based animation house Submarine, which creates a degree of unity in the production pipeline. 'It's a similar workflow,' said Staggs, 'but vastly different look and feel, and very different projects at their heart.'
That's all labor-intensive and takes time: 'We're even slower than regular animation,' said Swope. That's why, like when Linklater posted that ad for A Scanner Darkly crew, they're hiring dozens of new artists. So many that, if they were trying to fit every animator and editor they needed for two projects at the same time into that office space, they'd have desks in the parking lot. But Minnow Mountain had to swim away to work from home, courtesy of the coronavirus lockdown.
There's an added wrinkle. Most animators pull images straight out of the air: Rotoscopers depend on live-action footage that they can then turn into fresh visuals. With Amazon shutting down all production on March 12, that meant there wasn't the Undone season 2 footage on which to work. However, after long delays and equally long consultation with craft guilds, health experts, and safety consultants, filming picked back up again in California in late July. Even more fortunately, the raw material for Apollo 10 ½ was already in the can, as principal photography wrapped the week before SXSW was supposed to start. Swope said, 'They finished shooting on Sunday, we had the wrap party at Pinballz on Monday, and that's when we started hearing about COVID. By the following Friday, we were packing up our computers and moving home to work. It was that fast of a change.'
When it comes to dealing with the Undone team in L.A., or Submarine in Amsterdam, nothing has really changed. It's still video conferences and keeping track of time zones. However, Swope explained, 'In terms of inside the studio, we're still growing-painsing our way through it.' Yet they're not completely reinventing the wheel. There are still the four core Mountaineers – line producer Rachel Dendy, animation lead Christopher Jennings, Staggs, and Swope – and they were already gearing up on preproduction for both projects. 'We have our morning meeting, only now they call rather than come in with their cup of coffee and their punk rock T-shirt.'
On the technical side, they were already doing project tracking through a software system called Shotgun, which has just gained extra importance, and the animation was already being done on Cintiq pen display tablets. Swope explained, 'It's not like we walked one to the other and go, 'Here's my papers' that you put on the pencil test and start shooting. It flows without human hands.' However, when they were in the office, animators would pull files from the on-site servers to their desktop, work on them, then upload the new version back to the server. Working from home, Dendry said, 'It's basically the same, but now it's a cloud server.'
That said, the team faces two problems that every home office manager will recognize: bandwidth and a stable connection. In the office, it was just a cable straight to the servers. Now everyone is at the mercy of their cable provider, and the files are bigger, and at a higher resolution than ever. 'Even the clients wanting the old-fashioned look of cel animation want it in 4K,' added Staggs.
If there's one upside to working at home, it's allowed Minnow Mountain to look nationwide in their hiring. However, Staggs said, 'We're still focusing on Texas, and then Austin, because we do anticipate transitioning back, but for now we'll stay with the work-from-home.' That makes the big challenge not technical but, as always, emotional: maintaining the inner culture of Minnow Mountain, especially at a time of such growth and remoteness. However, as always, time is on Rotoscoping's side. Staggs said, 'We take a year or so, and it gives you a different perspective.'
Download Airport madness 3 Free For PC Full Version around the game are very popular today, along with links to download it for free. For those of you lovers of games, we update games every day. So do not forget to frequently visit this blog. Please see the information following games. Play or download Airport Madness 3 FLASH right now for free Airport Madness 3air traffic control, Airport Madness 3 free torrent download, streaming, free, Direct Download Full Airport Madness 3 free Download, airport madness 3 full download rapidshare, megaupload, megashare, keygen, crack, serial. Airport madness 3 full version free crack corel.Apollo Computer Inc.IndustryFateAcquired by Hewlett-Packard 1989Founded1980; 40 years agoFounderWilliam PoduskaHeadquarters
Apollo Computer Inc., founded 1980 in Chelmsford, Massachusetts by William Poduska (a founder of Prime Computer) and others, developed and produced Apollo/Domainworkstations in the 1980s. Along with Symbolics and Sun Microsystems, Apollo was one of the first vendors of graphical workstations in the 1980s. Like computer companies at the time and unlike manufacturers of IBM PC compatibles, Apollo produced much of its own hardware and software.
Apollo was acquired by Hewlett-Packard in 1989 for US$476 million (equivalent to $982 million in 2019), and gradually closed down over the period 1990-1997. The brand (as 'HP Apollo') was resurrected in 2014 as part of HP's high-performance computing portfolio.[citation needed]History[edit]
Apollo was started in 1980, two years before Sun Microsystems.In addition to Poduska, the founders included Dave Nelson (Engineering), Mike Greata (Engineering), Charlie Spector (COO), Bob Antonuccio (Manufacturing), Gerry Stanley (Sales and Marketing), and Dave Lubrano (Finance).[citation needed] The founding engineering team included Mike Sporer, Bernie Stumpf, Russ Barbour, Paul Leach, and Andy Marcuvitz.[citation needed]
In 1981, the company unveiled the DN100 workstation, which used the Motorola 68000microprocessor. Apollo workstations ran Aegis (later replaced by Domain/OS), a proprietary operating system with a POSIX-compliant Unix alternative shell. Apollo's networking was particularly elegant, among the first to allow demand paging over the network, and allowing a degree of network transparency and low sysadmin-to-machine ratio.
From 1980 to 1987, Apollo was the largest manufacturer of network workstations.[citation needed] Its quarterly sales exceeded $100 million for the first time in late 1986,[1] and by the end of that year, it had the largest worldwide share of the engineering workstations market, at twice the market share of the number two, Sun Microsystems.[2] At the end of 1987, it was third in market share after Digital Equipment Corporation and Sun, but ahead of Hewlett-Packard and IBM.[citation needed] Apollo's largest customers were Mentor Graphics (electronic design), General Motors, Ford, Chrysler, Chicago Research and Trading (Options and Futures) and Boeing.[citation needed]Apollo Animation Software 2017
Apollo was acquired by Hewlett-Packard in 1989 for US$476 million,[3] and gradually closed down over the period 1990-1997. But after acquiring Apollo Computer in 1989, HP integrated a lot of Apollo technology into their own HP 9000 series of workstations and servers. The Apollo engineering center took over PA-RISC workstation development and Apollo became an HP workstation brand name (HP Apollo 9000) for a while. Apollo also invented the revision control system DSEE (Domain Software Engineering Environment)[4] which inspired IBM Rational ClearCase.[5] DSEE was pronounced 'dizzy'.
Apollo machines used a proprietary operating system, Aegis, because of the excessive cost of single CPU Unix licenses at the time of system definition. Aegis, like Unix, was based on concepts from the Multics time sharing operating system. It used the concepts of shell programming (à la Stephen Bourne), single level store, and object-oriented design. Aegis was written in a proprietary version of Pascal.
The dual 68000 processor design was to provide automatic page fault switching, with one processor acting as a watchdog, while the other executed the OS and program instructions.[6] When a page fault was raised, the main CPU was halted in mid (memory) cycle while the watchdog CPU would bring the page into memory and then allow the main CPU to continue, unaware of the page fault. Later improvements in the Motorola 68010 processor obviated the need for the dual processor design.
Certain efficiencies were gained by careful design, for example, the memory page size, network packet, and disk sector were all 1K byte in size. With this arrangement a page fault could take place across the network as well as on the individual computer and Aegis file system was a single system of memory mapped files across the entire network. The name space of the network was self discovering as new nodes (workstations) were added.
Domain/OS (Distributed On-line Multi-access Interactive Network/Operating System) was initially a layer over Aegis and was not built on a Unix kernel. Release 10 incorporated large parts of Unix but the burden of backwards compatibility with previous releases led to a system that was larger and significantly slower than the previous ones. In the end, Hewlett Packard shut down the Domain/OS line. Release 10 came out as competitors were gaining ground in the area of graphics and windowing systems, particularly with the trend to open systems and the X Window System.
Another feature was its proprietary token-ring network, which was originally designed to support relatively small networks of, at most, dozens of computers in an office environment. It was a superb design, allowing direct memory access page faulting from any hard drive on the network, but it did not inter-operate with any other existing network hardware or software. The industry widely adopted Ethernet and TCP/IP, a more universal, albeit much slower network. Apollo later added support for these industry standards while continuing to support its own Domain networking using both Ethernet and Token Ring. The Domain networking was modeled after Xerox Network Systems.
Singer deluxe zig zag model 750 manual diagram. The company moved from a proprietary data bus architecture in favor of IBM's AT-bus, as used in the second generation of IBM PCs, and was simultaneously embracing RISC technology moving towards high-end processors, eventually producing the PRISM line.
The workstation industry in general experienced hard times in the second half of the 1980s, as IBM Personal Computers and IBM PC compatibles began making inroads on their customer base.
Thomas Vanderslice was hired as President and CEO in 1984,[7]and founder William Poduska left the company in 1985 to found Stellar.[8]
The company incurred large losses in 1987 in currency speculation due to the trading activities of one individual,[9]and in 1988 from declining demand for its products.[10]In 1989 Apollo was acquired by Hewlett-Packard.[11] HP support for Apollo products was fragmented for the first few years, but was reorganized in late 1992, at which point there were still some 100,000 users of Apollo products and the user group IWorks (formerly InterWorks) had some 4,500 members.[12] Earlier that year, Sun had already offered discounts on its systems for customers trading in their Apollo machines;[13] HP responded the next winter by a trade-in program of its own, that also allowed trading in hardware from Sun and other vendors in return for a discount on HP workstations.[14]Models[edit]Apollo Computer modelsSystem TypeModelCPUSpeed (MHz)DisplayRelease dateInternal nameSAU1DN4162× 680008Portrait Green & WhiteSAU1DN1002× 680008Portrait BWSAU1DN4002× 680008Portrait BWSAU1DN6002× 680008ColorSAU1DN4202× 680008Landscape BWSAU2DN300680108Landscape BWSwallowSAU2DN320680108Landscape BWSwallowSAU2DN3306802012Landscape BWSwallowSAU3DSP80, DSP80A680108noneSparrowSAU3DSP906802012noneSparrowSAU4DN460Custom 2900 bit slice?BWTernSAU4DN660Custom 2900 bit slice?ColorTernSAU4DSP160Custom 2900 bit slice?noneTernSAU5DN5506801010VME 600 GraphicsStingraySAU5DN5606802012VME 600 GraphicsStingraySAU5DN5706802016Ocelot Graphics Single Card 8 planeBansheeSAU5DN5806802016Aurora GraphicsBansheeSAU5DN5906802020Aurora GraphicsBansheeSAU6DN560T6802012ColorBansheeSAU6DN570T6802016ColorBansheeSAU6DN580T6802016ColorBansheeSAU6DN590T6802020ColorBansheeSAU7DN35006803025BW / ColorCougar IISAU7DN35506803025BW / ColorSAU7DN40006802025BW / ColorMinkSAU7DN45006803033BW / ColorRoadrunnerSAU8DN30006802012BW / ColorOtterSAU8DN3010, DN3010A6802012BW / ColorSAU8DN30406802012BW / ColorSAU9DN25006803020BW / ColorFrodoSAU10DN10000Prism18BW / ColorATSAU119000/425S6804025TrailwaysSAU119000/425T6804025HP DIOIIStriderSAU119000/425E6804025WoodySAU119000/433S6804033TrailwaysSAU119000/433T6804033SAU129000/400S6803050TrailwaysSAU129000/400T6803050StriderSAU129000/400DL6803050SAU14DN55006804025BW / ColorLeopardSee also[edit]References[edit]
*^Petrovsky, Mary (27 October 1986). '3Com and Apollo sign pact for net link gear'. Network World. p. 7.
*^'Market overview'. InfoWorld. 1 December 1986. p. 29.
*^'Hewlett-Packard to Buy Struggling Apollo Computer'. Los Angeles Times. 13 April 1989.
*^John A McDermid, Integrated Project Support Environments, in: Barbara A. Kitchenham (ed.), Software Engineering for Large Software Systems, Elsevier Science Publishers, 1990, p. 55
*^Paul Adams and Marvin Solomon, An overview of the CAPITL software development environment, in: Jacky Estublier (ed.), Software configuration management: selected papers / ICSE SCM-4 and SCM-5 Workshops, Springer-Verlag, Berlin, Heidelberg etc., p. 25
*^Virtual memory using the MC68000 and the MC68451 MMU(PDF)
*^'Vanderslice Named President of Apollo'. Boston Globe. August 3, 1984.
*^'Poduska Will Leave Apollo To Start Firm'. Boston Globe. November 15, 1985.
*^'Apollo Says It Underestimated Loss From Unauthorized Deal'. Boston Globe. October 8, 1987.
*^Markoff, John. (July 8, 1988). 'Apollo's Troubles Stun Wall St'. New York Times.
*^'HP Seeks To Reassure Apollo Workers'. Boston Globe. May 23, 1989.
*^Johnson, Maryfran (14 September 1992). 'Domain users OK latest HP support plan'. Computerworld. p. 62.
*^Johnson, Maryfran (20 July 1992). 'Sun upgrade offer targets Apollo users'. Computerworld. p. 8.
*^Johnson, Maryfran (1 February 1993). 'HP trade-in push'. Computerworld. p. 41.
This article was partly based on material from the Free On-line Dictionary of Computing and is used with permission under the GFDL.Apollo Animation Software DownloadExternal links[edit]Apollo Animation Software DownloadsRetrieved from 'https://en.wikipedia.org/w/index.php?title=Apollo_Computer&oldid=973371258'